![]() Side-scrolling run and gun games combine elements of both shoot 'em up and platform games, while the player characters move and jump around shooting with various guns and other long-range weapons. Notable games in this category include Commando, Ikari Warriors, Shock Troopers and Shock Troopers: 2nd Squad. Top-down run and gun games use an overhead camera angle that shows players and the areas around them from above. Run and gun games may use side-scrolling, vertical scrolling or isometric viewpoints and may feature multidirectional movement. Run and gun video games are 2D scrolling action games in which the protagonists fight on foot, often with the ability to jump. Shooter games encompass many subgenres that have the commonality of focusing on the actions of the avatar engaging in combat with a weapon against both code-driven NPC enemies or other avatars controlled by other players. Shooter games test the player's spatial awareness, reflexes, and speed in both isolated single player or networked multiplayer environments. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. ![]() Recent "Guided Experiences" include Dead Space Extraction and House of the Dead: OVERKILL.Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. The latest trend in marketing On-Rails Shooters is to refer to them as being a "guided experience." While recent On-Rails Shooters are decidedly less simplistic and more immersive than their forefathers, they still have roughly the same style of gameplay. Recent examples include Metal Gear Solid Touch for the iPhone and Dead Space Extraction for the Wii. ![]() The On-Rails Shooter declined severely, along with the arcades that once housed them (with a few exceptions), but recently a the genre has seen somewhat of a renaissance with ports of First Person Shooters to consoles without either the tech or controls to support a full First Person Shooter. Comeback Dead Space Extraction is a "Guided Experience" This was due to the designers wanting a specific experience for the player to engage in, although it would also be used to make the game easier to develop, since taking freedom of movement away makes the game far less complex and cheaper to produce. Later on, games continued to use this concept, even when technical limitations were no longer a deciding factor. A targeting reticle is usually the only thing the player controls in these games. ![]() The original idea behind this concept is that it allowed a game to feature imagery beyond the technical limitations of the time by using high production value video as a background, combined with limited interactions via traditional graphics for the actual gameplay. A feature of video games in which the manner that the player travels is pre-determined on a line, as if on rails.
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